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It’s All Virtual
 

Bringing The Physical Event Experience To Virtual Events

March 30, 2010

Source: flickr (User: cafebiz08)

Virtual trade shows got their start by creating 2D graphical replicas of physical trade shows: exhibit halls, booths, auditoriums, lounges, etc.  Most users are “wowed” in their first experience attending a virtual trade show – they enjoy the quality of the user interface and often comment that they felt like “they were  there” at a physical event.

Exhibitors, too, find the virtual trade show experience to be quite enjoyable – at the same time, they often highlight important differences between exhibiting virtually vs. physically.  In a physical event, for instance, you have some amount of guaranteed foot traffic on the show floor – a portion of which will naturally wander into your booth.  The “efficiency” of a virtual event means that users only enter your booth by explicitly clicking into it.  In a physical event, exhibitors can greet prospects with a friendly handshake – in a virtual event, the exhibitor may never see the prospect’s face.

How can virtual event platforms incorporate aspects of the physical event experience?   Let’s consider a few ideas.

Source: flickr (User: ExhibitPeople)

How To: Gain Virtual Foot Traffic to Booths

On a crowded show floor at a physical event, an exhibitor knows that some percentage of attendees will visit their booth – additionally, exhibitors can increase their investment and receive strategic placement on the floor (e.g. near the entrance, near areas where food and drink are served, etc.).  In a physical event, as attendees walk towards (or past) your booth, there are tactics to catch their attention (e.g. making eye contact, telling them about a special sales offer, showing T-shirts that you’re giving away, complementing them on their laptop bag, etc.).  In a virtual event, you never see someone “passing by” your booth – they click directly to where they want to go.

The Guided Random Walk

Virtual event platforms could re-create the leisurely stroll down the show floor aisles.  Clicking on a “take me on a guided booth tour” button could allow the platform to become the auto-pilot and guide the attendee to the “store front” of randomly selected  booths.  At each  “stop”, the attendee is presented with an overview of the exhibitor, the products/services they provide and a list of staffers with whom they can engage.  The attendee can click to enter the booth – or, continue on with the “walk”.

Once they enter a booth, attendees would see a “resume walk” button to return to the guided tour.  Additionally, the virtual event platform could collect “interests” on the registration form (or on the attendee’s profile) to more efficiently recommend exhibitors (on the tour) to attendees.  Since most virtual attendees prefer to visit only those areas that interest them, this service would be completely optional.

Strategic Offer Placement

Virtual event platforms provide many avenues and areas for exhibitor branding and promotion (e.g. banner ads, jumbotron, etc.) – similar to a physical booth located near the food and drink, virtual event show hosts could map out the event hot spots (e.g. lobby, auditorium, etc.) and provide sponsorship opportunities for exhibitors.  For instance, the Auditorium could display banner ads that drive traffic to premium sponsors’ booths.  Since the virtual attendee is bound to navigate through key areas  (e.g. the Auditorium), promotions in those areas creates the equivalent of “passerby traffic” in a physical event.

Webcast Exit Actions

Imagine taking all attendees of a physical conference session and teleporting them to a specific sponsor’s booth at the conclusion of the session.  Well, a virtual event makes such teleporting possible.  If an exhibitor is presenting in one of the event’s Webcasts, have the virtual event platform provide an “exit action” to drive Webcast viewers to the exhibitor’s booth when it concludes.   Be sure to instruct the Webcast presenter(s) to inform viewers that additional questions can be addressed within the booth at the conclusion of the Webcast.  And, be sure those presenters also “exit” into their booth to provide the answers!

Source: flickr (User: SESConferenceSeries)

How To: Gauge Visitor Interest

When an attendee visits your physical booth, you can quickly judge their interest level based on facial expression and body language.  While these signals are not available from virtual booth visitors, you certainly can decipher interest based on the visitors’ mouse clicks.  Eloqua developed the concept of digital body language – and it applies directly to virtual booth visitors – “Digital body language can arm sales people with deep insights into the areas and levels of interest of every prospect.” (source: Eloqua)

The virtual event platform could provide real-time profiling of booth visitors, based on the actions they’re taking within the booths.  Inactive visitors can probably be left alone, whereas highly active users (lots of document views, document downloads, web site views, chat requests, etc.) may literally be raising their hand to engage in a conversation.

The virtual event platform could first characterize the nature of the prospect’s interest (e.g. map the requested documents to high level “interest categories” defined by the show host) and then place a subtle offer in front of the visitor (e.g. “An online representative is available to answer questions about telepresence - click here to engage in a 1:1 chat”).

Since this feature could be deemed too “Big Brother” by attendees, it would have to be tested (to gather feedback) and/or have an explicit opt-in setting that allows attendees to enable or disable the feature.

How To: Connect with Interested Attendees

During periods of high activity in a physical booth, visitors often walk up, see that all staffers are speaking with other attendees and decide to move on to the next booth.  Perhaps  later in the day, the same visitor returns to see if any staffers are available.  The observant exhibitor may recognize the visitor (from her prior visit) – and if so, provide special attention to her (since she made the effort to visit the booth and return a second time).

In a virtual event, all activity is tracked, which means that observant exhibitors need only turn to the services of the platform to let them know about repeat visitors.  Virtual event platforms ought to explicitly track repeat visitors and alert booth staff accordingly – perhaps the platform plays one audio alert for the first time visit  – and separate audio alert for the repeat visitor.

Additionally, the platform could allow exhibitors to build in rules and offers based on the amount of repeat visits.  For instance, on the fifth visit to the booth (within the same day), the visitor could be offered to download a free copy of the exhibitor’s software.  Exhibitors  could then leverage the resulting action to qualify the worthiness of the prospect (e.g. visited my booth 5 times + downloaded a copy of my software = have a sales rep follow up tomorrow).

Source: flickr (User: bilateral)

How To: Create Better Attendee Networking

One of the key attractions to an event is the ability for attendees to network with like-minded professionals – exchanging ideas, thoughts and business cards.  In a physical event, there are many “transitory phases”, where attendees migrate from one locale to another.  These phases create opportunities to meet or “bump into” random strangers.

That being said, meeting at a physical event is largely inefficient, based on the random nature of the meet-up.  Who knows if you’ll meet someone aligned with your interests or an uninteresting individual who’s there only for the free cocktails?  A virtual event can leverage the information available in user profiles to make meet-ups a bit less random – and far better “matched”.

In virtual, we can skip past the not-so-subtle glance at another attendee’s badge label – instead, we can auto-recommend like-minded individuals.  In my mind, the single most effective feature of LinkedIn is the “People You May Know” listing in the upper right of your LinkedIn home page.  Virtual events ought to create recommendations (of other attendees) with the same effectiveness.

The recommendation engine could be combined with an interface similar to ChatRoulette – whereby attendees enable their webcam and rotate through and chat with other attendees in roulette-type fashion.  It may not be quite the same as the physical experience, but the use of webcam can add a whole lot more than just text chat.

Conclusion

While it’s still true that virtual events can never replace the handshake – there are benefits of physical events that if modeled and implemented properly, can be a boon for virtual events.

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The Business Benefits Of Second Life

March 23, 2010

Veronica Butler-Borrer

The following is a guest post by Veronica Butler-Borrer, known in-world as Pooky Amsterdam (@PookyMedia).

AVATAR started off being the word of the new decade, and for good reason.  The blockbuster movie, which allows a man to take on a completely new form through a kind of mental transfer, has made hundreds of millions of dollars. It also speaks to the new decade in terms of new possibilities.

While Second Life has been part of the Internet for a while, recent changes and upgrades have made it more compelling as a business and media platform.  Recent economic conditions have also required new strategy to save money on travel costs.  And increased attention to environmental changes has required us to look more closely at green alternatives to business.  Facts and figures plus improved opportunities are now encouraging us as a business community to re-examine Second Life.

Pooky Amsterdam's Second Life avatar

What makes doing business as an avatar in Second Life a good choice?

  1. You can virtually meet people from anywhere in the world easily and inexpensively
  2. Your Avatar can be an extension of yourself and increase personal investment for you and the business community you are addressing
  3. VoIP puts you in the same room with those you need to speak with
  4. You can share any documents you need to
  5. You can work in real time on those shared documents
  6. Any 3D product or place can be re-created cost-effectively and to scale for business decision making
  7. You save on time and travel expense by just logging in from your computer
  8. You can establish a secure environment by restricting access to your location
  9. Training and Education done in virtual worlds returns great results
  10. Video created in Virtual Worlds (known as Machinima) or cinema done on machine will get your message to the public through regular distribution channels (e.g. YouTube).  In addition, it will be available as video content on your web site, plus be something you can include in your video emails

These are the main reasons to think about doing business virtually.  Let’s look into this a bit further.

Analysis: Benefits of Doing Business Virtually

That’s right, once you download the free client which is Second Life, you can enter a 3D world where you can meet by prearrangement, those whom you would like to, from anywhere in the world.  Of course this will take some organization, but that is easy to facilitate.

Your Avatar is an identity that you construct to carry out your work in a virtual world.  Allowing this creation to personify you means you invest yourself in it, and interact as well.  This is also not a bad thing, as in creating an other self which is “better, faster, stronger” will also result in your being able to transfer some of those properties to your real world person.  If you saw a digital image of yourself running on a virtual treadmill, would you feel like going to the gym? Probably so, according to a Stanford study showing that personalized avatars can motivate people to exercise and eat right.

It doesn’t yet beat Skype for number of chat minutes a month, but the VoIP technology in Second Life is excellent, and has served over a billion minutes of voice chat a month.  That means you can speak to people anywhere in the world, in the same virtual room, sharing important documents or any 3D representation for absolutely free.

Second Life Viewer 2

The latest viewer for Second Life (Viewer 2) also allows for shared media within this Virtual World and that means you can view ANY content on the web in real time with people from (or outside of) your organization.

This includes of course, Google Docs and Etherpad.  So you can make decisions together from your office, or home, without having to fly anywhere.  This is a remarkable opportunity that is afforded people who are on this site.  Plus, being able to recreate objects in 3 Dimensions means you can build anything to scale, whether it be a building or an engine, and have your people discuss this matter, again in real time and vocally.

When you have your own location, you can also set permissions to that landing point and area so you are the only ones who have access to it. This will not compromise your security at all, when you are discussing matters of confidentiality.

Second Life Case Study

Consider the case study entitled, “Virtual World Simulation Training Prepares Real Guards on the US-Canadian Border: Loyalist College in Second Life,”

The executive summary reads:

Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job. In a post-911 environment however, this was no longer allowed. Training suffered until the Director of Educational Technology at Loyalist College catalyzed a virtual border crossing simulation in Second Life for Loyalist students.

The amazing results of the training and simulation program have led to significantly improved grades on students’ critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted.

This is proof positive that training in a Virtual World environment has documented benefits.

I present a video which my company made to show you some of the amazing opportunities that the Virtual World of Second Life can afford.  Video is a hallmark of professionalism, and being able to have content on your website, and/or through video email is an important way to integrate your customer base.

Before embarking on a Second Life journey, you may want to seek expert help; it will save you time and ultimately money if you begin your investment with those who are knowledgeable about the world you are about to enter for business.  Just of course if you wanted to have a meeting in Paris, you would need concierge services there.  Pookymedia can help you get started.

Please feel free to contact Pooky Amsterdam at info@pookymedia.com.

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How To Use Twitter For Virtual Event User Support

March 8, 2010

End user support for virtual events has traditionally been provided via a small number of channels: email and telephone support (which is especially useful for users having issues entering the virtual event) and “in-show support”, which is typically provided in a “help booth” within the virtual event.  With growing use of social media, however, attendees are leveraging their social network tools to request (and receive) user support.

From my observations, Twitter is the most widely used social network for virtual event support requests (today) – however, I wouldn’t be surprised to see increased “calls for help” via Facebook and LinkedIn.  This posting provides tips and best practices on providing virtual event end user support via Twitter.

Create/Establish a Twitter Account

Users can’t find you on Twitter if you’re not there, which means that if you don’t already have a presence on Twitter, you’ll need to create one.  I recommend a Twitter ID that incorporates your company name – or, the product, platform or service that you provide (if that’s different from your company name).  In addition, be transparent about the contributors (employees) who tweet on behalf of your company and brand.

Create A Real-Time Dashboard (of  tweets)

Configure your Twitter client (e.g. TweetDeck, Seesmic, etc.) with the relevant search terms and hash tags related to your virtual event.  At minimum, you’ll want to monitor the following:

  1. @Replies sent to your Twitter account (in TweetDeck, the column is labeled “Mentions”)
  2. A search on the hash tag for your virtual event
  3. A search on your company name – or, the name of your platform, product or service
  4. A search on the virtual event’s name or title

If it helps you stay more focused, delete columns that are unrelated to the virtual event – the result will be a single app that consolidates all “chatter” related to your event.  I recommend that you monitor for new tweets every 15 minutes while the event is live.

Allocate Proper Staffing & Get Started Early

In the same manner that you allocate support staff to booths, email inboxes and telephones, be sure to allocate staff to “Twitter support”.  You want to get up and running early – I recommend monitoring Twitter at least one full hour before the official opening of your virtual event.  Virtual event producers typically allow exhibitors into the environment prior to attendees – so during the “early period”, be on the look-out for tweets from exhibitors who may need assistance finding their way into their virtual booths.

Have at least one person who is “primary” for Twitter support throughout the event day.  And, know that Twitter users expect quick turnaround to their tweets.  Trend setters such as @comcastcares have provided highly responsive and immediate customer care on Twitter, which has raised the bar for everyone else.  Users on Twitter have come to expect similar care and responsiveness.

If you do not respond within 15-20 minutes of users’ original tweet, they may issue a subsequent tweet, letting the “world” (e.g. their followers + users who are following the event’s hash tag) know that they’ve received no response from the event provider.  So be sure to provide prompt service – if your customer care is prompt and effective, you’ll be rewarded.  Users are just as quick to say “thanks” (on Twitter) and acknowledge the great service you provide.

Following Up With A User

I prefer to handle support issues via 1-on-1 care.  Before you contact the user, review their Twitter profile – as background to your upcoming dialog, it’s good to know the user’s company, title and number of Twitter followers.  I like to know if the user has an audience of 100 on Twitter – or, an audience of 100,000.  In addition, read the user’s last 10-15 tweets, to get to know his/her interests, hot buttons, etc.

Now you’re ready to make contact.  I prefer to connect directly – a direct message on Twitter (if the user is following you), a direct email (if you have his/her email address) or a private chat within the virtual event (if the user is logged in at the time).  If none of these channels are available to you, send the user a public message on Twitter and provide your direct contact info (e.g. your email address).

It’s important to personalize your brand, letting users know that there are “real people” behind your corporate Twitter account – and, providing them with a direct means for getting in touch.

1-on-1 Triage

To prepare you for a “triage session” with your end user, I like the have the following information available via URLs that I can provide to the user:

  1. Technical requirements for accessing/attending the virtual event
  2. Automated system check that allows a user to test their system
  3. Frequently Asked Questions (FAQ) related to the virtual event
  4. A “contact us” page related to end user support (e.g. providing an email address, phone number, etc.)

In addition, be sure to have higher level “support experts” available in case you need to delegate a sophisticated system issue.  The experts should be available within the virtual event – or, be available “on call” to jump in as needed.

Post-Resolution

Once you’ve resolved a user’s issue, follow them on Twitter – this allows them to send you direct messages.  And, it allows you to be quickly apprised of any subsequent issues they may come across.  Later on in the day, check if the user is logged in to the virtual event – if so, send a private chat request and politely ask how the event is going.  It’s always good for users to know that you’re actively supporting the event and genuinely interested in their satisfaction.

On Twitter, respond to each and every end user “tweet” – mention that the issue is resolved and invite the user to contact you back as needed.  Be careful, however, not to include the event’s hash tag on all of these follow-up tweets.  As the virtual event platform, you do not want to have a significant presence in the hash tag’s tweetstream.  Rather, only include the hash tag if your tweet relates to system-wide updates (applicable to all or most users).

The occasional update (with the hash tag) shows users that you’re listening – and replying to every single tweet shows your followers that you are responsive to each issue that arises.

The Entire Team Contributes

If your virtual event support staff is comprised of active Twitter users, encourage them to tweet about the event – have them highlight interesting sessions, pass along comments from enthusiastic attendees or simply state that they’re having a great time.  This helps promote the event itself – and, highlights the depth of the team behind the event support.  Take it a step further and create a Twitter List of your staff – allowing interested users to follow your employees tweets via a list.

Conclusion

The world is going social, which means that user support and customer service need to be “socially listening” (and responding).  Get ahead of the curve – be sure to support your next virtual event on Twitter.

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COMDEX Re-Launches As A Virtual Trade Show

March 4, 2010

The virtual events industry had a lot of exciting moments over the past two years.  I believe we’ll look back upon today, however, as an one of the most important and historic moments for our industry.  Everything Channel (a UBM company) announced that they’re re-launching COMDEX as a 100% virtual trade show.

Press Release: Introducing the New COMDEX, the Next Generation in Virtual Events

During its heyday, COMDEX was the “go to” trade show in the computer and technology industry, “where all levels of manufacturers and developers of computers, peripherals, software, components and accessories came in direct contact with retailers, consultants and their competitors” (source: Wikipedia)

COMDEX was discontinued in 2004.  In 2006, UBM acquired the event assets of COMDEX via their purchase of MediaLive International Inc.  COMDEX Virtual will fit nicely in UBM’s Everything Channel business, whose objective is “accelerating technology sales” and whose publications include Channelweb and CRN.  This is very exciting news – I gave some thought to what this means to our industry.

Game Changer and Turning Point

Today’s news is nothing short of a game changer and turning point for our industry.  Virtual events have enjoyed growing adoption – initially from B2B publishers and recently from corporations.  Adoption rates have been particularly strong from the same technology vendors who used to exhibit at COMDEX.  Now, however, one of the most widely known event brands has made the move to embrace virtual.

COMDEX Virtual will be watched (and attended) closely by related event brands – its success will incent many more well-known event brands to come on board virtually.  Staying within the technology space, CES and Macworld may be encouraged to consider a hybrid model for their events, adding a virtual component to complement their in-person event.  Discontinued event brands may similarly move to re-launch as a virtual-only experience.

Confirmed: Options and Flexibility with Going Virtual

Virtual event technology afforded Everything Channel with a flexible way to bring back the COMDEX brand.  First, the costs are lower.  Second, the financial commitment around a physical event venue was avoided.  Third, a virtual event affords exhibitors with a convenient and cost-effective means to return to COMDEX.

Re-sellers and systems integrators tend to be small-to-medium sized businesses (SMB) – they operate “lean and mean” without an abundance of marketing budget.  In the past, their entire year’s marketing spend may have been put towards COMDEX.  Now, the same exhibitors can exhibit virtually and avoid the travel costs and “out of office” costs of sending their company representatives to Las Vegas – affording them remaining marketing dollars to use elsewhere.

With the flexibility afforded, COMDEX Virtual allows Everything Channel a convenient and efficient way to bring COMDEX back to life.  If the virtual event exceeds expectations, more options become available, such as a physical component to complement the virtual – creating a hybrid event after first testing the waters virtually.

Virtual Extensions

Industry observers have noted that more focused events (e.g. CES in consumer electronics and Interop in computer networking) began to steal interest away from COMDEX – many believed that it had become too broad.  Subsequent to its November 2010 launch, COMDEX Virtual may want to consider a series of smaller and more focused virtual events – around industry sectors or by specific geographies.

Additionally, virtual affords COMDEX the option of extending its presence globally – both via participation from a global audience, as well as regionalized virtual events that cater to specific regions (e.g. EMEA, Asia Pacific, etc.).  With the localization capabilities provided by virtual event platforms, attendees can choose the language in which they experience the event.

Unique, Branded Experiences

COMDEX had a unique brand – with COMDEX Virtual, there seems to be a clear desire to create a unique experience that carries unique and distinctive branding.  Put another way, COMDEX Virtual should not look like any other virtual event – it needs to stand apart.  As such, UBM Studios, a “creative and strategic marketing agency” will create original and highly engaging event areas for COMDEX Virtual, including the Grand Hall of Masters, Hospitality Suites and the CRN Test Center.

This is part of a continuing trend in our industry – the desire (and capability) of show hosts to create highly engaging and unique experiences that adhere to their branding guidelines – or, create new brand experiences.  As such, clients with the budget (or capabilities) will “in-source” the creative development and look to the virtual event platforms to “carry the payload” – providing the foundation on which the event rides, along with essential platform features and services.

Taking the game to the next level

To support the size and scale of COMDEX (virtually), event platforms will need to bring their “A game”.  If the event will house hundreds of exhibitors interacting with tens of thousands of attendees, the virtual event platform will need to deliver on performance, reliability and scalability.  In addition, useful platform features need to enable exhibitors to demonstrate their products and services.

Match-making tools should enable exhibitors to find the “right” attendees and for attendees to find and make useful business contacts.  Lastly, the platforms need to enable pervasive use of video – both on-demand video and live-streamed video.  After all, a key element of past COMDEX events was the ability to see, hear and engage (visually) with others.

Conclusion

The “countdown to COMDEX” is on – between now and November, I’m sure there’s plenty of work and planning to get done.  In the meantime, with today’s announcement alone, a bit of history has already been made.

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Evolving The Virtual Event Group Chat

February 26, 2010

Excerpt of LinkedIn Discussion ("Virtual Events Forum")

For me, the best content in LinkedIn is found in Discussion threads in LinkedIn Groups to which I belong.  Why is the content so good?

  1. It has a precise focus that’s aligned with the charter or focus area of the group
  2. It’s based around timely topics (i.e. what group members are currently interested in discussing)
  3. It’s interactive with a loopback mechanism – there’s a dialog that unfolds – someone making a wild claim will be called on it and will need to return to the discussion to justify the claim (or, lose credibility by remaining silent)
  4. It’s the best form of “user generated content” – from subject matter experts and hands-on practitioners

As such, some content in LinkedIn Discussions can prove to be more useful and valuable than comparable content in related industry publications and web sites.  The LinkedIn Discussion thread is a great example of the “wisdom of the crowds” surpassing the knowledge of a handful of individuals.

Virtual Event Group Chat

While allowing for the fact that a portion of virtual event group chat is logistics-related (e.g. “I don’t hear the audio on the Live Webcast”), chat content related to the event’s theme (topic) comprises some of the most useful and compelling content in the entire event.  Why is that?  It’s for all the same reasons I list (above) for the LinkedIn discussion.

The challenge in leveraging an event’s group chat, however, is this:

If I’m not actively monitoring the group chat, how do I participate?

In my mind, the virtual event group chat needs to evolve to better serve attendees.

Group Chat Threading

Attendees may visit a group chat area (e.g. Networking Lounge), with an interest to discuss numerous topics (see example with LinkedIn Discussion topics, above).  In an unstructured group chat, the introductory chat message (to start the discussion) is likely to be “interrupted” with other, unrelated messages.  The result is some “scattering” of the chat content, with the possibility that a meaningful discussion (on the original topic) never happens.

Today’s “Wild, Wild West” of group chat needs to become threaded – the group chat’s user interface needs to allow participants to denote which message(s) they are commenting on – with the resulting “chat window” nesting (or otherwise grouping) messages within the same thread.  Additionally, the chat system should auto-populate information on which user one is responding to.  This way, participants no longer need to preface their comment with the name of the person they’re responding to.

A wealth of additional features become possible once this sort of threading feature is enabled.

Embraces and extends chat topics

I submit a chat message, asking if folks are interested in “Topic X”.  If no one answers me back within the next 10 minutes, that chat topic is dead.  Threaded chat, however, allows attendees to bring topics back from the dead.  If a visitor enters three hours later and decides to reply to my original message, that section of “threaded chat” can be moved to the “current timeline” in the group chat area – much in the same way a comment on a friend’s Facebook posting moves the original posting “up” in your News Feed.

Real-Time Search!

If I’m not able to dedicate the time to visit and monitor a group chat area, the next best thing would be a virtual event search function that provides real-time (or near-real-time) indexing of the group chat content.  Imagine the following capabilities:

  1. Exhibitor: perform searches on my company name – allows me to determine whether I need to enter the group chat to repsond
  2. Attendee: perform searches on topics that interest me – and be able to see the entire discussion thread on that topic
  3. Attendee: search on other attendees in my Buddy List – show me chat comments posted by my buddies
  4. Attendee: search discussion threads for comments posted subsequent to my own comments

Content Re-Use

For a B2B publisher – and, for some corporations – the content of selected discussion threads could be re-used and posted on the web as original (or, semi-original) content.  B2B sites often publish “how to guides” and best practices articles – discussion thread content (with the “right” mix of contributors) can be re-published on the web – or, used as the basis for a more in-depth article.

Conclusion

With group chat being one of the most valuable components of a virtual event, its features should evolve to better leverage the “wisdom of the crowds”.

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2010 Trend Watch: Virtual Events

February 25, 2010

Source: flickr (User: b.frahm)

For the virtual events industry, the premier face-to-face event of the year is Virtual Edge Summit, the “summit on virtual events, marketing & communities”.  Virtual Edge 2010 concluded earlier this week – the face-to-face event floored in Santa Clara, CA, while several vendors provided virtual components, allowing remote (virtual) attendees to participate in the experience.  The event saw record crowds from attendees, exhibitors and presenters.

From my observations at this year’s event, the following are a set of emerging trends in the industry.

Beyond Novelty Phase

Judging by the turn-out alone, the virtual event industry has officially “graduated” beyond the novelty phase.  Awareness of virtual events has broadened – now, when I meet someone at a social gathering and describe what I do for a living, the blank stare of years past has become a “oh yes, I’ve attended one of those”.

The increase of awareness (and, perceived importance) could be seen in the amount of coverage that Virtual Edge 2010 received – an increase in the number of publications (on-site), bloggers (both on-site and virtually) and analysts (both on-site and virtually).  Lastly, the volume of tweets (via hash tag: #ve10) was 5-10 times greater than last year – with more tweets per person and many more people tweeting.

With that being said, there are enormous untapped and unexplored markets, which will provide the industry much of its growth in 2010 and beyond.

More Players Emerge

I noticed a near doubling in the number of exhibitors this year, which means that new/emerging vendors significantly developed (or expanded) their virtual event capabilities – or, from a marketing standpoint, they determined it was the right time to get their products and services in front of this audience.

Last year, the exhibitors were fairly homogeneous – they provide apples-to-apples solutions and directly compete with one another.  This year, the breadth of solutions offerings (from the exhibitors) has expanded – some exhibitors do not necessarily compete directly with one another.

In some cases, a client may use one vendor for a particular type of virtual event and a different vendor in another type of event.  The result?  More “burden” on the attendees (buyers) to understand the solutions offered and determine which solution best fits their needs.  This affords some  industry players (agencies, consultants) a great opportunity to help clients and prospects navigate the waters.

Early Adopters Become Industry Thought Leaders

Practitioners (especially some of the early adopters in our industry) are quickly becoming the thought leaders and “go to source” for ideas, expertise and wisdom.  Many of these thought-leading practitioners were on stage this week – they were very generous with their sharing of experiences.  And, more than ever, they know precisely what they want from their vendors (which is a great thing for those in the vendor space).

In the early days, the practitioner would ask the vendor, “show me what you have” or “show me what you can do’.  Today, the tables have been turned.  Practitioners (clients) are now telling the vendors, “let me tell you what I need” or “make this experiential vision come to life for me”. This is an important aspect of the industry’s evolution – vendors crafting innovation via direct input from practitioners (as opposed to creating “innovation in a vacuum”).

3D Immersiveness

Interest in 3D immersiveness is picking up.  In fact, at Virtual Edge this year, roughly 20% of the session content involved 3D / immersiveness and a formal “Business 3Di” track was created.  The 3Di track featured practitioners, along with vendors such as Linden Lab, Teleplace, Altadyn, Digitell and web.alive (Avaya).  Like last year, Digitell provided a simulcast of the event proceedings into their 3D immersive platform (VirtualU).

Those are the “pure play” immersive environments.  In addition, virtual event platforms are coming on board as well.  In my 2010 predictions on virtual events, I wrote, “(virtual event) platforms take first step towards immersiveness”.  This prediction has come true.

It’s interesting, however – some vendors have a clear vision of what immersiveness enables for exhibitors and attendees of virtual events, while others appear to be adding immersiveness for the sake of adding it (i.e. lacking a clear and compelling use case).  It’s in the best interest of virtual event vendors to explore and enable immersiveness via specific client use cases – this way, the capabilities are added to meet a client need – and, serve as a reference (to the rest of the industry) on the true value delivered via immersiveness.

Social Media Integration

2009 was a monumental year in the evolution of both social media and virtual events.  In 2010, there continues to be a lot of talk about both topics – including discussion around how they integrate with one another.  Social media (and related social networks) were central to the discussion in many workshops and breakout sessions.

And of course, social networking was flourishing in and around the event, with a high volume of tweets, a fair number of Facebook status updates and (I’m sure) lots of LinkedIn connections made.  While I am not aware of any groundbreaking announcements from Virtual Edge on social media integration, I’d expect that platforms enable more and more social networking as 2010 unfolds.  I expect to see the platforms themselves becomes more social (natively) and increase the depth of their integration with third party social networks.  Twitter, Facebook and LinkedIn are commonly mentioned – but expect to see industry-specific, niche networks and communities integrated as well.

Industry Ecosystem Begins to Take Shape

Virtual event platform vendors have established a number of strategic partnerships to extend account/client reach and grow/scale business opportunities.  Most of those partners were present at Virtual Edge – and a number of partners had prominent speaking roles in the sessions.  By this time next year, even more partners will enter the space and appear at the event.

Additionally, smaller businesses (and individuals as well) are seeking to leverage opportunities within virtual events to bring in new business – or sign on for consulting roles.  The list includes video production companies, design agencies, digital signage providers, freelance producers/writers/story-tellers, streaming providers and emerging social network / community sites.  As these “players” look to get a small piece of the industry pie, they serve to grow the overall ecosystem of this industry.

Finally, hands-on practitioners are finding a fluid and welcoming job market, despite the less inviting macro job environment.  Virtual events are still new enough that production staff, developers and strategic consultants have highly specialized knowledge and skills – as such, they’re able to quickly transition from their existing (or past) role to a new vendor, service provider or practitioner (client side).  Most of the vendors in the space are aggressively hiring, which means that savvy job seekers leveraged the conference to generate meaningful employment leads.

Conclusion

It’s an exciting time in our industry – I’m looking forward to seeing how things shape up for Virtual Edge 2011.

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What Every Exhibitor Should Know About Virtual Events

February 17, 2010

The following is a guest post from Susan Friedmann.

In a recent webinar I conducted for TSEA (Trade Show Exhibitors Association), “What Every Exhibitor Should Know About Virtual Events,” I highlighted that virtual events can supplement, complement, or replace your physical event. However, I caution exhibitors not to replace their event without totally understanding what you are giving up. Realize that nothing can replace the face-to-face contact that you have at a physical event.

Nielsen Business Media (who organize many virtual tradeshows) have found that the virtual event experience might graphically mimic a tradeshow, but virtual events are currently primarily a social networking environment, especially for the under 50s (sorry to be an ageist).

Virtual events are gaining in popularity, which means as savvy marketers you just can’t ignore them, and hope that if you do, they’ll just go away. It’s just not going to happen.

While they may not replace physical events, the virtual counterparts are becoming more widely used to supplement face-to-face trade shows and conferences, as well as provide ongoing content and follow-up opportunities.

Finally, my all time favorite subject. Don’t have any of your team go on the live or virtual show floor without tradeshow training. It may seem simple to work a virtual show, but winging it will get you winging it results.

The key ingredient to engineer a successful event lies in the simple process of planning and preparation. Easy enough, yet very few exhibitors really take time to truly understand what this means.

Participating in virtual events means not only knowing, and understanding the technology platform, it also means honing the necessary skills for successful results.

Susan A. Friedmann (@TradeshowCoach), CSP (Certified Speaking Professional), is an internationally recognized expert and “how to” coach who has traveled the world helping companies achieve profitable results at tradeshows and events. She offers exhibitor training programs to increase results and focus on building better relationships with customers, prospects and advocates in the marketplace.


Virtual Edge Summit 2010

Susan and I will be presenting at the Virtual Edge Summit on February 23, 2010.

Register for the conference: http://virtualedgesummit.com/

Register for InXpoLive@VirtualEdge: http://bit.ly/InXpoLive_Blog

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FountainBlue High Tech Entrepreneur Forum: From Free-mium to Premium

February 12, 2010

Based in Silicon Valley, FountainBlue “supports collaborative innovation, one conversation, one leader, one organization at a time through our monthly events, our dynamic communities, our ongoing discussions on entrepreneurial issues, our invitation-only CEO forums, and through our consulting services.”

FountainBlue Entrepreur Forums launched in 2006 – on average, they attract 50-150 entrepreneurs, intrapreneurs and investors.  I attended an Entrepreneur Forum in 2009 entitled, “Virtual Worlds: The Hype, The Reality, The In-Between” and found the presentations engaging and the post-event networking enjoyable.

The next Entrepreneur Forum takes place on March 8th, “From Free-mium to Premium“:

Overview

Experienced entrepreneurs still standing after the recent tsunami know that you have to prove you can be resourceful and build product and sign on customers despite the economic conditions!

A popular way to bring in customers, gather feedback and build momentum is to adopt a ‘free-mium to premium’ model, letting most users try basic versions of a solution for free and incentivizing some to upgrade to full-featured functionality, paying for the service.

But rare is the company able to successful do this. This panel will feature entrepreneurial companies who have done this and are willing to share their secrets.

The Panel

  1. Facilitator Sergio Monslave, Principal, Norwest Venture Partners
  2. Panelist Will Cheung, Founder, DuffelUp (@WillCheung)
  3. Panelist Daniel Cheng, Graystripe
  4. Panelist Donna Novitsky, CEO, BigTent (@bigtentdonna)
  5. Panelist Entrepreneur – MMO/Virtual World Entrepreneur

Courtesy of Google Maps

Date & Time: Monday, March 8 from 5:30 until 8:00 p.m.
Location: Cooley Godward Kronish, LLP, 3175 Hanover Street in Palo Alto
Audience: Early-Stage, Funding-Bound Clean Energy, High Tech and Life Science Entrepreneurs and Intrapreneurs

Registration

FoutainBlue will plant a tree for everyone who pre-registers by noon on 3/5 using the PayPal link at http://www.sventrepreneurs.com.

Note: Readers of this blog are eligible to receive the “High Tech Partner” rate of US $32 for this event – select the $32 option (above) when processing your payment.

I’ll be attending this event – if you plan to attend as well, send me a message on Twitter (@dshiao) – additionally, feel free to follow FountainBlue (@foutainblue).  Hope to meet / see you there.

Register for the event:

http://www.sventrepreneurs.com


InXpo: Visit Us In-Person Or Virtually at InXpoLive@VirtualEdge

February 10, 2010

Source: flickr (User: santaclaraflickr)

That’s right, even the virtual events industry has a need for an in-person event.  On February 22nd and 23rd, InXpo will be attending Virtual Edge Summit 2010 at the Santa Clara Convention Center in Santa Clara, CA.  There’s an All-Star Roster of Virtual Event strategists, practitioners and visionaries on tap, for an impressive 2-day schedule of keynotes, presentations and break-out sessions.

If you’re unable to join us in Santa Clara, InXpo is holding a hybrid event – we’ll have a virtual event running concurrently with the in-person event.  We’ll provide virtual attendees with a means to view the live video broadcasts of the keynotes, presentations, etc. – and, we’ll be utilizing webcams to bridge the in-person event into the virtual event.

You can pre-register for the virtual event (InXpoLive@VirtualEdge) here:

InXpoLive@VirtualEdge pre-registration

How To Find Me

I’d love to meet up and place faces to names – most of the time, I’ll be stationed in the InXpo booth, so feel free to drop on by.  In addition, InXpo is sponsoring lunch on both days, so perhaps we can grab a sandwich together.

Lastly, I’ll be presenting in a Day 2 session titled “Prevent Virtual Event Nightmares: How Producers Prepare Speakers, Exhibitors and Attendees” – it starts nice and early, at 8AM PT.  I’ll be joined in the presentation by Susan Friedmann, The Tradeshow Coach (@Tradeshowcoach).

Hope to see you there, whether it’s in-person or virtually!

Prevent Virtual Event Nightmares How Producers Prepare Speakers, Exhibitors and Attendees

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How 3D Virtual Worlds Can Be More Like Twitter And Facebook

February 8, 2010

3D Virtual Worlds Diagram

Facebook and Twitter have taught us that people of all ages love to utilize the web for self-expression, connecting and staying in touch.  3D virtual worlds have similar characteristics: the ability for self-expression via customized avatars and the creation of your own ‘island’; the ability to connect with friends (or meet people you’d never get a chance to meet in the real world); and the ability to be part of a vibrant community.

In addition, 3D virtual worlds offer a fully immersive environment, that allows you to escape from the real world – and, experience virtual representations of real-world locations. For virtual worlds experiencing declining usage, however, “community” becomes a challenge to maintain (i.e. imagine using Facebook when none of your friends or family are using it).

Mark Kingdon (in-world: “M Linden“), the CEO of Linden Lab, laid out his vision of Second Life’s evolution, tying it in with the recent acquisition of Avatars United.

M. Linden on Community:

“When we talk to the users who sign up but then decide not to stay, they say they left, in part, because they had a hard time finding people to hang out with. Either their friends weren’t there, or they have a hard time meeting new ones inworld, or sometimes both.  We need to fix this.”

M. Linden on Social Sharing:

“Another part of the “social glue” of any community is the concept of sharing.  Inworld, it’s easy to share and we’ll make it even easier.  But sharing between Second Life and the larger social Web is not as easy.  As an avid photographer (well, aspiring to be avid), I’d love to be able to easily share my snapshots from Second Life with my friends on other Web services, and be able to watch a feed of the people I’m interested in.”

Reaction

Kingdon’s blog posting generated a wealth of comments from the Second Life community – I’d characterize the comments as mixed to fairly positive.  My own reaction to the blog posting was very positive – my use of Second Life (and other virtual worlds) would increase based on my knowledge of in-world events/happenings attended by members of my social graph.

Here are my thoughts on how to increase community engagement and social sharing in a 3D virtual world.

Facebook and Twitter

Direct Integration with Twitter, Facebook

With Avatars United, according to Kingdon, “you’ll start to build an activity feed (similar to Facebook or Twitter) that keeps you in closer touch with the people you’re connected to in Second Life.” While I see value in a single feed that aggregates content from multiple social networks, I see equal (if not more) value in direct integration of Twitter, Facebook, etc., into the virtual world.

The Twitter API and Facebook Connect make doing so fairly straightforward.  A B2B company with an island in Second Life may want to integrate a Twitter stream that displays tweets related to the company.  Similarly, the company could prompt visitors to tweet about their visit and have that message be distributed to all of the visitor’s followers on Twitter.

By enabling this, the owner of the island generates “free” promotion to the social web – and, the underlying platform gains wider reach as well.  A relevant analogy is Ustream’s Social Stream, which allows viewers to “chat with your friends over Twitter” while they’re viewing a live video.

On the Facebook front, imagine if the virtual world platform enabled Facebook Connect, thus allowing residents to sign in to Facebook and find a list of their Facebook friends who are also residents.  Then, imagine showing users a real-time list of their Facebook friends who are in-world right now, with “links” to teleport to the friends’ locations.

Borrowing from another popular service (Foursquare or Gowalla), the virtual world platform could enable residents to “check in” at different locations (islands).  Broadcasting their whereabouts to their social graph may result in more “planned encounters” within the virtual world.  If my friends just checked in to “virtual island”, I may choose to teleport and join them there if I happen to be free.

“I Like It!”

Virtual worlds could create a stronger “shared experience” by allowing visitors to leave a trail of breadcrumbs reflecting their visited locations.  If I “friend” someone in-world – or, if an in-world resident is a Facebook friend of mine, then I might want to follow the path they took during their last session.  Additionally, the platform could support location endorsements, in the same way Facebook allows me to “like” a friend’s wall posting.

As I enter a location in the virtual world, I can see whether members of my social graph previously visited – and, what their comments were.  Alternatively, I could see a list of all past visitors – with a link to view their in-world avatar and profile.  If a past visitor panned a location, but I enjoyed it, allow me to send an offline message to that user, who can read my message the next time she logs in.  This allows me to connect with other users even when they’re not online (a form of virtual world email).

Source: flickr (User: Indiewench)

Virtual World Closed-Circuit TV

Business owners leverage closed-circuit TV technology to perform surveillance of their store front or office.  Wouldn’t a similar service be useful for virtual world residents, especially those who “own” an island?  While we tend to be online during our waking hours, it may not be practical to be in-world all the time.  How about a virtual world thin client – it provides a read-only “view” of a given location, similar to closed-circuit TV.

Since it doesn’t allow you to navigate, teleport, interact with others, etc. – the client is entirely lightweight and can sit in a corner of your desktop with only a portion of the CPU/RAM consumed by the full-blown client.  So if you’re interested in a given location, the closed-circuit TV can alert you to visitors – and with one click, the thin client can launch the full client and teleport you to the location.

Services (like this one) that can instantaneously connect users are a win-win – they generate more logins to the platform and enable more connections, upon which a stronger sense of community develops.  Alternatively, the virtual world platform can provide even more lightweight notification mechanisms: it can generate an email, Twitter direct message or Facebook email whenever a user enters a designated space.  The notification could contain a link that teleports the recipient into that space to connect with the current visitor(s).

Embed Web Content In-World

As Twitter and Facebook have demonstrated, users of social services are inclined to share interesting content, often in the form of web links.  Within a virtual world, “sharing” often results in the launching of a web browser to render the shared page.  Why not provide sharing capabilities that render the shared content on an in-world wall or projection screen?  This keeps users engaged, while retaining their attention in-world.  Building upon this, I may want to look up Facebook friends and be taken to all locations in which they shared content in-world (as I have an interest in what my friends are reading and sharing).

On Demand TV (for Virtual Worlds)

Facebook has a great utility that allows me to record a video on my laptop’s webcam, upload it to Facebook and share it on Facebook.  Virtual world platforms should enable users to press a “record” button and have their current session saved for later playback.  Perhaps I’m attending an in-world concert or watching a keynote presentation – capturing a recording of the session allows me to share it with members of my social graph who weren’t able to attend.  Treet TV provides similar services (with professional quality) – this capability empowers end users to create on-demand programming with the click of a mouse.

Conclusion

3D virtual worlds have a lot to offer already – by adopting useful social sharing services, they can tap into the phenomenon (social media) that’s the force behind many of today’s most popular web sites.

Related Links

  1. Wagner James Au in New World Notes, “How To Make Second Life Truly Mass Market, Part 1: Deep Integration With Facebook

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